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Question by
FrowningPigeon · Jul 01, 2013 at 11:21 AM ·
inspector
Trouble with gettng values to appear in inspector
Hi all,
I am very new to unity and scripting in javascript, and am confused...
I am watching a tutorial on how to make a character shoot, and have completed the script. But when I add it to the character, and look at the script in the inspector, the values i want to appear there are not appearing....it is just the script referenec? I hope this makes sense. Here is the code, i want to be able to see the variable 'pellet' in the inspector when I add it to a character...
#pragma strict
var pellet : Transform;
function Start () {
}
function Update () {
if (Input.GetKeyUp("o"))
{
public var pelletfire = instantiate (pellet, gameObject.find("Bullet_spawnpoint").transform.position, Quaternion.identity)
}
}
Comment
Best Answer
Answer by amphoterik · Jul 01, 2013 at 11:42 AM
You probably have an error in your code. Try changing your IF statement to:
if (Input.GetKeyUp(KeyCode.O))
{
var pelletfire = Instantiate (pellet, GameObject.find("Bullet_spawnpoint").transform.position, Quaternion.identity)
}
It would appear you have some capitalization issues as well as a couple other possible problems.