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This question was closed Apr 30, 2013 at 06:47 AM by Fattie for the following reason:

Duplicate Question

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0
Question by fjcym11 · Apr 30, 2013 at 05:28 AM · rotationplayeraienemy

AI Script attached to Enemy and is Rotating around player

I have an AI Script attached to my Enemy to follow my player and when rotation speed is set the enemy spins around the player at all times. Script Below:

 var target : Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
  
 var myTransform : Transform; //current transform data of this enemy
  
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
  
 function Start()
 {
      target = GameObject.FindWithTag("Player").transform; //target the player
  
 }
  
 function Update () {
     //rotate to look at the player
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
  
     //move towards the player
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
  
  
 }
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avatar image Fattie · Apr 30, 2013 at 06:47 AM 0
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please first search on here for many questions regarding "LookAt".

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