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Question by sinkler747 · Jun 30, 2013 at 12:11 AM · rigidbodycolliderragdoll

force before ragdoll

I have a character that has a head collider on it, so when it is shot in the head, it accesses another script that turns it into a rag doll.

below is the part of the script that receives the shot and sends it upward. I tried a few things, but didn't have any success. below that is the part of the other script that has the detonate function.

     if(hit.collider.gameObject.name == GameObject.FindWithTag("HeadCollider").gameObject.name)
         {
             hit.rigidbody.AddForceAtPosition(force * direction, hit.point);
             //AddForceAtPosition(force * direction, hit.point);
             Debug.Log("That was a headshot");
 //            if(hit.rigidbody)
 //            {
 //                    hit.rigidbody.AddForceAtPosition(force * direction, hit.point);
 //            }
             
             
             hit.collider.SendMessageUpwards("Detonate",SendMessageOptions.DontRequireReceiver);









 function Detonate () {
     // Destroy ourselves
     Destroy(gameObject);
     
     // Play a dying audio clip
     if (dieSound)
         AudioSource.PlayClipAtPoint(dieSound, transform.position);
 
     // Replace ourselves with the dead body
     if (deadReplacement) {
         var dead : Transform = Instantiate(deadReplacement, transform.position, transform.rotation);
         
         // Copy position & rotation from the old hierarchy into the dead replacement
         CopyTransformsRecurse(transform, dead);
         
         
     }
     
     
 }
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Answer by Drshk7 · Jun 30, 2013 at 04:56 AM

Make sure that it is being turned into a rag doll (dead body) before the add force by putting

hit.collider.SendMessageUpwards("Detonate",SendMessageOptions.DontRequireReceiver);

BEFORE

hit.rigidbody.AddForceAtPosition(force * direction, hit.point);

Hope this helps! :D

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avatar image sinkler747 · Jul 01, 2013 at 08:16 PM 0
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that didn't work. thanks though

avatar image Drshk7 · Jul 02, 2013 at 01:27 AM 0
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Sorry that it didn't work. D:

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