- Home /
 
               Question by 
               Griffo · Jun 29, 2013 at 08:51 PM · 
                transparentvertexcolor  
              
 
              Is there a bug in Mobile/Transparent/Vertex Color shader
When I change shaders in script from Mobile/VertexLit to Mobile/Transparent/Vertex Color I get the below results, no texture just black, but if I change to none mobile Transparent shader they work fine .. Anyone know why this happens ?
I'm working in Unity Pro 4.1.5f1 in a mobile project, I've tried altering the shader properties ..
 
 
 
                 
                grab-02_edited-1.jpg 
                (54.5 kB) 
               
 
                
                 
                grab-01.jpg 
                (55.7 kB) 
               
 
              
               Comment
              
 
               
              If I edit the shader and alter the line .. Lighting Off to On it works fine ?
Did you ever work this one out? I'm getting the same issue in 4.5.5f1 and any pointers would be much appreciated!
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                