- Home /
(BLENDER) Weird issue with UV Textures
Greetings i'm a newbie at the point of UV Textures, i just know some of the basics about it. Now my problem. I was modeling and Street Lantern and after setup the UV Map and get a basic color texture i came across with this problem:
During some Views and Distances i came across with this edges. At this print we can see a green color at top edges of the lamp.
At this one, at left the same color edges at top and right side of the lamp and pole. While at right, i just zoom and change the view, the problem disappear.
This is the UV Map with Texture:
even if i export this to Unity the problem continue. Any tips to solve this issue?
Regards, Scaredevil
edit:
The reason for that green Background was for testing propose, the original uv texture have a white baground and the same happen. This only happens when i'm get some distance from the object so now to better perception i took a new print and zoom it:
From UV, i zoom it too, some part to the base:
um... I don't see any green edges. But just a note... usually you don't have a green background for textures ;)
Recheck you uv mapping, you probably "missed a spot"(the texture background is green, the spots are green). It is hard to notice if you don't zoom in quite a lot.
edited the post for more info and explaining the reason for the Green Background : )
try to give a little bit more margin at the limits of the unwraped shape if it's now work, don't worry its a simple bug, i saw this once with one model that i made and i had no problems after that
I am also having this issue with a sword of $$anonymous$$e. Looks like it occurs on seems that I placed.