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Question by AngryOldMan · Feb 19, 2011 at 12:37 AM · guitextureaspect-ratio

Texture inside GUI

so i have a texture inside a GUI. I want it to resize on the X axis but be uneffected on the Y axis. Right now when the GUI decreases on along the X value the texture inside the GUI resizes to maintain its aspect ratio. How do i stop this so that it ignors the textures aspect ratio and resizes it on the X axis while the Y axis is fixed???

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Answer by Fanboy · Feb 19, 2011 at 03:08 AM

Gui.DrawTexture has a parameter that allows you to specify how it scales:

http://unity3d.com/support/documentation/ScriptReference/GUI.DrawTexture.html

You'll want to use the ScaleMode.StretchToFill flag.

http://unity3d.com/support/documentation/ScriptReference/ScaleMode.StretchToFill.html

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avatar image AngryOldMan · Feb 19, 2011 at 08:25 PM 0
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thank you very much, your answer worked perfectly, much appreciated.

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