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Question by Griffo · May 24, 2013 at 08:01 AM · mecanimyieldwait

yield while animation plays in mecanim

Hi,

I'm slowly converting to mecanim and was wondering how I would yield while an animation plays out, I used to do -

 yield WaitForSeconds(animation["PickUp"].length);

Can someone point me in the right direction please.

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Answer by TonyLi · May 24, 2013 at 12:55 PM

You can use animator.GetCurrentAnimatorStateInfo(layer).length:

http://docs.unity3d.com/Documentation/ScriptReference /Animator.GetCurrentAnimatorStateInfo.html

But if you're doing something more complicated, like using a blend tree, you may want to check for a state change instead, using GetNextAnimationStateInfo().

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avatar image Griffo · May 24, 2013 at 01:07 PM 1
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Thanks,

 anim.GetCurrentAnimatorStateInfo(2).length

done it

avatar image andyspeak · May 05, 2014 at 10:53 AM 0
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dam how many layers you got does it start at (0) like everyfing else lol and cas someone tell my why they do that

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