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PC and Mac builds FPS different?
I have a PC build of our game that calls a Decay function every DecayRate * time.deltaTime. On the PC builds this works perfect and decays from 100% to 0% in around 40 seconds, but when building a Mac build and playing the game on a Mac the object decays extremely fast roughly 2-3 seconds.
Do Unity Mac and PC builds have a different default FPS or is there something to take into consideration when building for a Mac?
Code or it didn't happen. (And only the section in question. We don't need your program's whole life story.)
Do you really use time.deltaTime
? The Unity inbuilt class is Time.deltaTime
, so have you declared a custom time object somewhere?
Answer by NutellaDaddy · Nov 18, 2013 at 10:58 PM
No, not much really. Did you accidently change a variable or something on your script? Unity automatically makes everything in your project compatable with your build settings.
Answer by Xaikira · Nov 19, 2013 at 06:05 PM
I found out what the issue was. I checked the script from void Update to void FixedUpdate and it sorted out the problem.
I know that you're meant to use FixedUpdate for rigidbody's but as the I wasn't affecting the rigidbody component I didn't think it would matter, turned out it did :P
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