3 Replies
3 Votes
7 Replies
23 Votes
Edy commented
What is the reason of FixedUpdate() being invoked more than 1 time on low framerate ?
3 days ago physics·fps·performance·fixedupdate·seconds
2 Replies
0 Votes
Llama_w_2Ls answered
Non slippery movement
5 days ago movement·physics·player·movement script·player movement
1 Reply
0 Votes
RammyRock commented
Can someone explain what is Rigidbody.GetRelativePointVelocity(Vector3 relativePoint) ?
1 Reply
0 Votes
2 Replies
0 Votes
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0 Votes
DockAnkh answered
How can I move a 2D GameObject left/right relative to its forward direction?
Jun 4, '22 2d·gameobject·physics·rigidbody2d
1 Reply
0 Votes
0 Replies
0 Votes
0 Replies
0 Votes
michambrett published
Help Setting Configurable Joint Target Rotation to a child transform's rotation
0 Replies
0 Votes
SlyZ_ answered
Issue with Character controller and skin width
May 29, '22 physics·character·charactercontroller
2 Replies
0 Votes
SlyZ_ asked
Skin Width doesn't fix wall sticking,Skin Width doesn't fix the character controller to stick to walls
May 29, '22 physics·charactercontroller·character controller·sticking
0 Replies
0 Votes
0 Replies
0 Votes
1 Reply
0 Votes
meloodiff asked
character falls through plain ,character falls through plane
May 24, '22 in Help Room
0 Replies
0 Votes
0 Replies
0 Votes
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0 Votes
2 Replies
1 Votes
Maluzo commented
OnTriggerEnter triggers twice when changing the parent of a gameObject inside of a collider.
May 20, '22 gameobject·physics·rigidbody·parent·triggers
1 Reply
0 Votes
4 Replies
3 Votes
7 Replies
4 Votes
Lieutenant_KD commented
How to find cannon elevation angle to fire a projectile to known range?
May 19, '22 physics·angle·projectile·trajectory·cannon
1 Reply
0 Votes
WetFloorSign answered
How to get player (capsule) to tumble and NOT roll as a form of movement.
May 19, '22 in Help Room
1 Reply
0 Votes
0 Replies
0 Votes