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Weird multiplayer problem
The players can only control their object if there is 1 player online, however when a second client connects the people control eachother instead of themselves.
I did do
if(networkView.isMine){
function Controls();
}else{
enabled = false;
}
on all my control scripts, however it doesnt work. A player is still controlling someone else and not themselves. I searched everytwhere for an anwser, I am using state synchronisation instead of rpc calls. Any help would be greatly appreciated!
I think its something with the network views observing something, I am not sure though.
Its been over 24 hours and I still havent found the answer. I think this is like the "dark" topic no one wants to talk about or something...
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