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Question by AFx23hhhh · Jun 27, 2013 at 11:31 PM · physicscolliderclothinteractiveattached

Interactive cloth not working correctly

Hello everyone,

here is my issue:

I have a character with ribbons. I want these ribbons to be interactive cloth, controlled by gravity and colliders on his legs to move them physically correct during animation. I attached the cloth renderer and interactive cloth component to the ribbon mesh and set up an attached collider at the characters hips. So far so good.

alt text alt text

But veeery strange things are happening here...Here is what happens when I press play:

alt text

As you can see, the ribbons behave strange. Although I set bending and stretching stiffness to 1 they are bent and stretched?! And last but not least the "Invisble-Boner-Phenomena". If I play with the Thickness-Slider, the ribbons get larger with lower amounts and rocksolid with high values. I'm completely confused

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Answer by PangeaMMO · Jun 28, 2013 at 05:31 AM

I'm fairly certain that the thickness is actually adjusting the collider of the cloth itself. If the collider is really thick it will hit the legs of the character even though you cant see it. For the cloth to move when it comes in contact with the players legs bending cannot be set to 1.

Try setting bending to 0, stretching to 1, and adjust the thickness so the cloth doesn't curve around the leg collider.

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