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Huge Overhead with Empty Scene on iOS?
I'm using Unity 5.0.1f1. Just simple fresh new project. Empty scene with 1 camera and 1 cube. Builded with default settings. Just got 70ms overhead? And scene runs at 10 - 15 FPS. I've tried with turning on/off profiler for avoiding nonsense overhead, doesn't make any sense.
Is there anything should i do, or just iPhone 4S can't handle simple project made with Unity 5?
Hi did you find a solution to your problem. First thing I'd check is the default lighting and skybox as it can cause issues. If you found another way to improve performance on older devices I would be very grateful.
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