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Question by
kelvinwood · Nov 25, 2014 at 09:47 AM ·
textureimportcolorimporter
Texture color is not right after import
Hi there, I ve created a texture for a road in bodypaint. This is the screensnap in bodypaint
Then, after import the model to unity, the texture is not the same as in bodypaint This is the screensnap in unity
The importer setting for this texture is as below turn on mipmap filtermode Bilinear aniso level 2 format RGBA compressed DXT5
Anyone here can give me a hint what caused this problem? Very urgent, guys
屏幕快照 2014-11-25 下午4.35.33.png
(164.8 kB)
屏幕快照 2014-11-25 下午4.37.37.png
(221.4 kB)
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