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Question by
EvilBritishGuy · Jul 07, 2020 at 08:29 AM ·
collisioncollidercharactercontrollervisual studiooncontrollercolliderhit
Character Controller OnControllerColliderHit never called.
I've been trying to find a way for my character controller to detect collisions so my player can climb ledges, wall run, wall jump and all that fun stuff but I've had no luck getting the OnControllerColliderHit function to call.
I've resorted to using raycasts in all 4 directions at point blank range atm but I seriously don't understand what I'm doing that's so different from the video tutorial. I've double checked any typos but still, nothing.
According to Visual Studio, Private member 'ThirdPersonMovement.OnControllerColliderHit' is unused.
Any ideas?
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