Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by jc_lvngstn · Apr 11, 2010 at 10:42 PM · collisioncharactercontrolleroncontrollercolliderhit

Character controller and colliders neither set off 'OnCollision' nor ' 'OnTrigger'; are ridigbodies mandatory?

My npcs use character controllers and colliders, and I want to detect if the npc bumps into any of my static objects that also have colliders.

OnCollisionEnter and OnTriggerEnter don't fire if neither of these have a rigidbody attached. Is a rigidbody absolutely necessary for this?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jc_lvngstn · Apr 12, 2010 at 12:14 AM 0
Share

On a side note, the unity documentation says "You use Character Controllers if you want to make a humanoid character. This could be the main character in a third person platformer, FPS shooter or any enemy characters."

So...how am I supposed to properly handle collisions if OnCollisionEnter and OnTriggerEnter also expect a rigidbody to be attached?

1 Reply

· Add your reply
  • Sort: 
avatar image
5
Best Answer

Answer by Eric5h5 · Apr 12, 2010 at 12:30 AM

Use OnControllerColliderHit for character controllers.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jc_lvngstn · Apr 12, 2010 at 01:29 PM 0
Share

Thank you, I feel silly now for forgetting about that.

avatar image tylo · Feb 28, 2011 at 04:45 AM 0
Share

Don't worry, so did I.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How do you get an event to call when too Character Controllers hit. 1 Answer

character collider colliding with another character collider 1 Answer

OnControllerColliderHit -> GetComponent on collided object not working 1 Answer

Detecting collisions with OnControllerColliderHit when not moving 0 Answers

OnControllerColliderHit won't trigger if not moving 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges