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Know if there is Collisions on my boxCollider
Hi all,
I would like to know if there is a collision on my boxCollider.
I send an object on a gameObject (zombie) and i would like to know when my object enter in collision. When it collides, i would like to destroy my gameObject (zombie)
Here is my script
using UnityEngine;
using System.Collections;
public class zombie : MonoBehaviour {
BoxCollider boxCollider;
// Use this for initialization
void Start () {
boxCollider = GetComponent <BoxCollider> ();
}
// Update is called once per frame
void Update () {
if (boxCollider.isTrigger == true) {
Destroy(this);
}
}
}
I have a rigidbody too on my zombie
Thank you for your help
Answer by Jeff-Kesselman · Nov 17, 2014 at 09:08 PM
Thats not even close to how colliders work.
Please read the documentation before asking for help:
http://docs.unity3d.com/Manual/CollidersOverview.html
If you have a few dollars to spend it would also save you a lot of time to get and work Goldstone's book: http://www.amazon.com/Development-Essentials-Community-Experience-Distilled/dp/1849691444
Hmm, in addition to what jeff is stating, please check out the roll-a-ball tutorial, this will cover what you're looking for. Then hit up the whole learning section and get some unity love.
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