Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ahsan_786 · Jun 27, 2013 at 10:01 AM · webplayercompatibility

unity desktop vs unity web player

will every game created in unity run on unity web player too? i mean everything that mono support and unity framework support can work on unity web player? if not what are limitations?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DeXoN · Aug 13, 2013 at 04:11 PM 0
Share

The first link doesn't work: http://docs.unity3d.com/Documentation/ScriptReference/$$anonymous$$onoCompatibility.html

Where is this overview of .NET compatibility now?

avatar image DaveA · Aug 13, 2013 at 04:27 PM 0
Share

http://docs.unity3d.com/412/Documentation/ScriptReference/$$anonymous$$onoCompatibility.html

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Graham-Dunnett · Jun 27, 2013 at 11:34 AM

There are security restrictions imposed when running in a webplayer, so, for example, you cannot use System.IO to access the hard drive, and you cannot access remote websites without permission. A long list of Mono classes is shown here:

http://docs.unity3d.com/Documentation/ScriptReference/MonoCompatibility.html

and the security sand box is here:

http://docs.unity3d.com/Documentation/Manual/SecuritySandbox.html

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ahsan_786 · Jun 27, 2013 at 11:57 AM 0
Share

exactly what i wanted ..thanx

avatar image DeXoN · Aug 13, 2013 at 04:09 PM 0
Share

The first link doesn't work. Where is this overview of .NET compatibility now?

avatar image DaveA · Aug 13, 2013 at 04:27 PM 0
Share

http://docs.unity3d.com/412/Documentation/ScriptReference/$$anonymous$$onoCompatibility.html

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity player won't work in IE9? 3 Answers

iOS 4.2 XCode 3.2.5 Error from Debugger: mi_cmd_stack_list_frames: Not enough frames in stack. 0 Answers

Started Scene on PC, transferred to mac, scene not showing up: Missing reference exception 0 Answers

Make apk compatible with more devices 4 Answers

Can unity be used in compatibility mode for older version of unity projects? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges