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Question by John G · Feb 18, 2011 at 12:16 AM · destroycollisions

Simple Script Issue

Hello, I have a script that worked until I upgraded to Unity 3.2, and I cannot seem to find what is not working. Simply put, when the Projectile hits the object the scripts attached to, an explosion is instantiated ( this is working ) the object is destroyed ( also working ) and another unrelated object, in this case the "barrierToDestroy" is destroyed ( this isn't working ) I've tried everything I can think of but just can't get it to work. Any help is greatly appreciated, Thanks in Advance.

var explosion : Transform;

var barrierToDestroy : Transform;

function OnTriggerEnter(hit : Collider) { if(hit.gameObject.tag == "Projectile") {

Destroy (hit.gameObject); //This works Destroy (barrierToDestroy); //This is broken var exp = Instantiate(explosion, gameObject.transform.position, Quaternion.identity); // This works Destroy (gameObject); //This works

 }

}

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Answer by Persona · Feb 18, 2011 at 12:21 AM

Try turning the barriertoDestroy into a gameObject.

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avatar image John G · Feb 18, 2011 at 12:27 AM 0
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Thank you, worked perfectly :) Thanks, for the quick reply too.

avatar image Persona · Feb 18, 2011 at 04:57 AM 0
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