Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Vioswift · Apr 24, 2016 at 10:18 AM · 2darraylinepointsquare

Unity 3D C# - Drawing Lines On Tiles

I'm close to getting this working, it works like 30% of the time but I want 100%, basically I just want to draw a line to one point to another, in 2D array of any size, I use 50,50 for testing, this is my code, wondering if anyone can help me fix this problem?

 //still neeeds to be fixed
     void DrawLineOnArray(int pointAx, int pointAz, int pointBx, int pointBz){
 
 //        int width = pointBx - pointAx;
 //        int length = pointBz - pointAz;
 
         int width = 50;
         int length = 50;
 
     
 
         int[,] lineBlocks = new int[width, length];
     
         //set the whole array to 0
         for(int z = 0; z < length; z++){
             for(int x = 0; x < width; x++){
                 lineBlocks[x, z] = 0;
             }
         }
 
 
         int slope = (pointBz - pointAz) / (pointBx - pointAx);
 
         //set the line to the array
         for(int z = 0; z < length; z++){
             for(int x = 0; x < width; x++){
                 //if((z == pointAz + length * (x - pointAx) / width) || (x == pointAx + length * (z - pointAz) / width)){
                     
                 if( (z == slope * (x - pointAx) + pointAz) || (x == slope * (z - pointAz) + pointAx) ){
                     lineBlocks[x, z] = 2;
                 }
                 //}
             }
         }
 
         //replace the all blocks witht he line in the lineblocks array
         for(int z = 0; z < length; z++){
             for(int x = 0; x < width; x++){
                 //ignore 0's allowing for over laping circles
                 if(lineBlocks[x, z] != 0){
                     allBlocks[x, z] = lineBlocks[x, z];
                 }
             }
         }
 
     } 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

66 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Finding any objects below or above object at ANY POINT? 1 Answer

How to remove null's from 2d array ? It's removing but only 2 out of 4 null's. 0 Answers

How to move like Pacman/Snake using Raycasts inside a 2D array ? 1 Answer

Finding the angle between 2 clicked points 2 Answers

A null value was found where an object instance was required. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges