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Incoming Network connections stopped working for Unity Editor.
I am building a network game. If I build the server and the client, they have no problems communicating between themselves in stand alone mode. If I run the server in the editor, the server is able to register to the MasterServer, Start the server up, and has no errors or warnings in the console window. When I start my client as a stand alone, I am able to get the MasterServer info that has the server that is running in the editor. but when I try to connect to the server, the client is unable to connect and dies out. No errors no warnings. I am at a lost to why this is the case.
Does anyone have any ideas or suggestions?
Figured out what my issue is. We have an editor script that builds the game on the fly with settings and scenes and all that. When I updated my project, I removed all the scenes from the Build $$anonymous$$enu. This was the cause of my networking issues. So you need to have your scenes in the build scene list window to make it work.
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