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Question by Chr15_v101 · Feb 05, 2017 at 06:34 AM · c#gameobjectaudio

Make sound play at same time as object moves

Hi.

I have an elevator platform which rises and lowers when the player enters or leaves the collider. I can get the sound to play but it willobly play when the movement has completed.

How can I make the sound play as the elevator moves?

Would I need to use a separate thread?

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avatar image Chr15_v101 · Feb 04, 2017 at 10:32 AM 0
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Will only play*

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Answer by WoozyBytes · Feb 05, 2017 at 11:35 AM

@ Chr15_v101Hi!

One way would be to start playing the sound OnCollisionStay if is not already playing, and stop playing when the player leaves the elevator OnCollisionExit

 using UnityEngine;
 using System.Collections;
 
 public class ElevatorSoundScript : MonoBehaviour {
 
     AudioSource elevatorAudioSource ;
     void OnCollisionStay ( Collision collisionStayInfo  ) {
         if( collisionStayInfo.gameObject.tag == "Player" ) {
             if(elevatorAudioSource.isPlaying == false){
                 elevatorAudioSource.Play();
             }
         }
     }
     
     void OnCollisionExit ( Collision collisionExitInfo ) {
         if( collisionExitInfo.gameObject.tag == "Player" ) {
             if(elevatorAudioSource.isPlaying == true){
                 elevatorAudioSource.Stop(); // may be better to fade out the sound before stopping 
             }
         }
     }
 }

Hope it Helps , Regards

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