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Question by nenadradojcic · Jul 25, 2014 at 04:10 PM · transformarrayvector3tag

Store Vector3 from Array of GameObjects to Vector3Array

Hey there! I'm looking for some help concerning my problem here. Well, from one script I instantiate object that I track in this script as a array of GameObjects with FindGameObjectsWithTag. It is working as a charm, but I just cant get the Vector3 of those GameObjects and store them in their own array.

So here is the script in question:

 public GameObject holeBlockPrefab;
 
     public GameObject[] holeBlocks;
     public Vector3[] holeBlocksPositions;
 
     public int holeBlocksCount;
     public int loadHoleBlockCount;
     
     void Awake() {
         if(PlayerPrefs.GetString("LoadType") != "NewGame") {
             loadHoleBlockCount = PlayerPrefs.GetInt("HoleBlocksCount");
 
             if(loadHoleBlockCount != 0) {
                 SpawnObjectOnLoadSaveGame(holeBlockPrefab);
             }
         }
     }
 
     void Update() {
 
         holeBlocks = GameObject.FindGameObjectsWithTag("Hole");
         holeBlocksCount = holeBlocks.Length;
 
         if(Input.GetKeyDown(KeyCode.F5)) {
             PlayerPrefs.SetInt ("HoleBlocksCount", holeBlocksCount);
             Debug.Log("Saved hole blocks count.");
         }
     }
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avatar image Paulo-Henrique025 · Jul 25, 2014 at 03:39 PM 0
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By Vector3 you mean the position of the objects?

avatar image nenadradojcic · Jul 25, 2014 at 04:16 PM 0
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Yes. I mean on the position of the objects.

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Answer by Paulo-Henrique025 · Jul 25, 2014 at 04:34 PM

Try something like this:

 public List<GameObject> holes = new List<GameObject>();
 public List<Vector3> positions = new List<Vector3>();
 
 void SavePositions()
 {
        foreach(GameObject g in holes)
        {
              positions.Add(g.transform.position);
        }
 }
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avatar image nenadradojcic · Jul 25, 2014 at 05:26 PM 0
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Thank you, sir! :) I was so angry that I can not make it work that I totally forgot that I can use a List. :)

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