Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bscs_john · Nov 30, 2014 at 09:22 AM · networkinginterpolationcharacter-movement

[PUN] Movement Interpolation

Hello guys, I have a problem about the movement interpolation. I followed the Marco Polo tutorial, but when I moved my character and viewed from another PC, my character jerks continuously. The same with the other player's character when viewed in my PC.

This is the part of my coding of the character: (Yes, I got it from the tutorial, then slightly modified it)

     private Vector3 correctPlayerPos;
     private Quaternion correctPlayerRot;
  
     void Update()
     {
         if (!photonView.isMine)
         {
             transform.position = Vector3.Lerp(transform.position, correctPlayerPos, Time.deltaTime * 5);
             transform.rotation = Quaternion.Lerp(transform.rotation, correctPlayerRot, Time.deltaTime * 5);
         }
     }
  
     void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
     {
         if (stream.isWriting)
         {
             stream.SendNext(transform.position);
             stream.SendNext(transform.rotation);
  
         }
         else
         {
             correctPlayerPos = (Vector3)stream.ReceiveNext();
             correctPlayerRot = (Quaternion)stream.ReceiveNext();
         }
     }

I tried removing the Lerp function, by setting transform.position = correctPlayerPos. But it my character doesn't move from the other PC. After a few debugging, I found out that the two variables correctPlayerPos and correctPlayerRot doesn't update from the other PC. They just remain zero values.

So far, my only solution is to directly setting the transform.position and transform.rotation inside the OnPhotonSerializeView, which gives lag movement (because I use the default sendrate).

Any help would be appreciated. Thank you. :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by tobiass · Dec 02, 2014 at 09:57 AM

The description is a bit confusing. You say this code does not update correctPlayerPos and correctPlayerRot but if you set transform.rotation it will move your character? That doesn't fit together.

I would make extra sure you instantiate the prefabs when you are in the room and not before that. Also, make sure that you drag the prefab's script with OnPhotonSerializeView into the PhotonView "observe" field. Else, the PhotonView won't call your OnPhotonSerializeView. Make sure there are 2 players connected, or else PUN will skip sending updates (as the room is empty aside from the one client).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bscs_john · Dec 02, 2014 at 11:02 AM 0
Share

Hey thanks man! It worked :)

I just placed photonView.observed = this; in the Start function, and it runs smoothly now!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity hlapi networktransform rigidbody rotation and interpolation issue 1 Answer

Unity networking tutorial? 6 Answers

Network Trasnform Interpolation Factor 2 Answers

How to change Mirror Networking NetworkTransform's interpolation factor 0 Answers

Network Movement Sync Very jumpy. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges