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Question by Nerk · Feb 17, 2011 at 06:42 PM · switch

Switching abilitys too fast

So ive been writing my lil script , and i want my character to do a certain ability , depending on wich one is show'd on the botomleft of the screen

i want my character to be able to browse tho the ability by pressing TAB , and use the ability by pressing my Ability input button

Heres the script

using UnityEngine;

using System.Collections;

public class Ability : MonoBehaviour {

 private GUIStyle rocketJumpGUI;
 private GUIStyle sprintGUI;
 private GUIStyle jetpackGUI;

 public int rocketJumpCharge;
 public float sprintEnergie;
 public float jetpackFuel;

 public bool rocketBool;
 public bool sprintBool;
 public bool jetpackBool;

 public int cnt; // switch variable

 // Use this for initialization
 void Start () {
     cnt = 0;
 }

 // Update is called once per frame
 void Update () {
     if (cnt == 0)
     rocketJumpAbility();
     if (cnt == 1)
     sprintAbility();
     if (cnt == 2)
     jetpackAbility();
 }

 /// <summary>
 /// Rocket Jump Ability
 /// </summary>
     public void rocketJumpAbility(){

     if(Input.GetButtonUp("Ability") && cnt == 0)
         {
         Debug.Log("RocketJump Button Pressed");
         if(rocketJumpCharge > 0)
             {
             // ACTION HERE
             rocketJumpCharge--;
             }
         }
     if (Input.GetKey ("tab") && cnt == 0)
         {
         cnt++;
         }
 }
 /// <summary>
 /// Sprint Ability
 /// </summary>  
     public void sprintAbility(){

     if(Input.GetButtonUp("Ability") && cnt == 1)
         {
         Debug.Log("Sprint Button Pressed");     
         if(sprintEnergie > 0)    ;
         // ACTION HERE  REMOVE THIS ^
         }

     if (Input.GetKey ("tab") && cnt == 1)
         {
         cnt++;
         }
     }
     /// <summary>
     /// Jet Pack Ability
     /// </summary>
     public void jetpackAbility(){
     if(Input.GetButtonUp("Ability") && cnt == 2)
         {
         Debug.Log("jetpack Button Pressed");        
         if(jetpackFuel > 0)    ;
         // ACTION HERE  REMOVE THIS ^
         }

     if(Input.GetKey("tab") && cnt == 2)
         {
         cnt = 0;
         }
     }


 private void displayGUI(){

     }

}

What it does right now is , when i hit (AbilityInput) for the first time , it shows rocketjump , when i hit tab and then perss (AbilityInput) again , it shows rocketjump still , if i hold tab and hit (AbilityInput) , it'll show me all the abilitys

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