Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by beefwellington · Aug 02, 2012 at 03:25 PM · objectdestroy

Destroy object on button push?

I want my player to destroy a cube when the down arrow key is pressed on a keyboard. I know I need to use the Destroy (Object); command but what would be the entire script?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by IndieScapeGames · Aug 02, 2012 at 03:42 PM

 class destroyObjectScript {
 
    void Update() {
      if(Input.GetKeyDown(valueForArrowDownKey) {
        Destroy(gameObject);
      }
    }
 
 }

I would tell you to look up what the value for the Arrow down key is, but since it appears to be down, the IDE will probably help you auto-complete it.

Comment
Add comment · Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image beefwellington · Aug 08, 2012 at 01:02 PM 0
Share

I entered the script exactly as you've written it but it says there's an error. "Expecting }, got 'void'"

avatar image IndieScapeGames · Aug 08, 2012 at 01:16 PM 0
Share

You're using C# script and not Java script correct?

avatar image beefwellington2 · Aug 09, 2012 at 04:22 AM 0
Share

I'm using Javascript but when I created a C# script, I got a similar error message. If I wanted that script as a Javascript, what would it look like?

avatar image Ingen · Aug 09, 2012 at 04:34 AM 0
Share

if you use the code exactly as it is, it don't can work

Replace (valueForArrowDown$$anonymous$$ey) with ("down"),

here the input value http://docs.unity3d.com/Documentation/$$anonymous$$anual/Input.html

avatar image beefwellington2 · Aug 09, 2012 at 04:41 AM 0
Share

I tried that and got the same error: "Unexpected symbol: '{'"

I get similar errors and seem to be having the same problem with Javascript and C#

Show more comments
avatar image
0

Answer by avidgamer · Aug 09, 2012 at 07:20 AM

thats what i get for copying the above text

class destroyObjectScript {

void Update() {

  if(Input.GetKeyDown(KeyCode.DownArrow)) {
    Destroy(gameObject);
  }
 

}

}

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Aug 09, 2012 at 07:22 AM 0
Share

$$anonymous$$issing a closing ) after input

if(Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.DownArrow))

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

if object is destroyed 2 Answers

Getting all Object to go next scene. 1 Answer

Trying to Destroy Object when Wave starts 1 Answer

Destroy objects by clicking on them 1 Answer

Destroy an object with another one. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges