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Combining multiple textures to one texture?
Hello! I have a character with different parts (torso, head...) which i modelled, unwrapped and texture individually.
Now what i wanna do is combine all the individual textures (+ the UV maps) into one big texture and combine the individual parts of my character, so I end up with 1 model + 1 texture. I'm wanna use one shader/material for the whole character.
Is there an easy way to combine all these parts into one thing? I use Maya btw. So I guess I have to do the combining thing in Maya?
Thanks for your help!
Answer by killer-zog · Jun 26, 2013 at 06:44 PM
you can use 3ds max, it is easy to do that with max. dont know about unity, maybe there can be a plugin in the asset store, but not sure,
Thanks for your reply! How do you do that in $$anonymous$$ax?
Answer by malu · Jun 26, 2013 at 07:08 PM
In 3dsmax i would load the uvw from channel 1 to a new channel 2, arrange the uvw's and bake the (self illuminated)texture to channel 2. then swap the channels and load the new texture.
With maya u should take a look at warp image
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