Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Xedfire 1 · Mar 19, 2011 at 07:44 PM · rotationguiguilayouthorizontal-slider

Rotate Object Via GUI

What is the best way to rotate an object (on the z axis) with a GUI component? I am making a kind of sandbox/create style game, and for scaling, I used a horizontalslider by setting the objects localscale.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DaveA · Mar 19, 2011 at 08:17 PM

It's really up to you, or you could google studies on user interaction and usability. You could use a slider for that, or a couple of buttons (rotate counterclockwise, rotate anti-counterclockwise), or detect a drag on the object itself.

Comment
Add comment · Show 7 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Xedfire 1 · Mar 19, 2011 at 10:32 PM 0
Share

Thanks for the quick response! I think that I will use another horizontal slider, just to go with the flow of things. But when I tried to do this before, it was very buggy, and only worked if I called the objects transform.rotation. What should I do?

avatar image DaveA · Mar 20, 2011 at 01:30 AM 0
Share

Yeah you'd map the slider's value to (I'm guessing) 0 to 360 and set that to object's transform.rotation.z

avatar image DaveA · Mar 20, 2011 at 01:31 AM 0
Share

Or use transform.Rotate() and feed it a degree, which would be applied per-frame. So send small values of essentially delta-z-rotation, then your slider would be like a 'rotate velocity'

avatar image Xedfire 1 · Mar 20, 2011 at 09:34 AM 0
Share

yeah, I did try using 0 to 360, but it seemed that it only worked with 0 to 1. But even then it didn't rotate the object properly, and glitched when going backwards. I've just tried doing transform.Rotate(), but it doesn't work the way I'd want it to. As you said, it would be like a "rotate velocity". There is also quite a lot of lag applied because it is rotating it every frame.

avatar image DaveA · Mar 20, 2011 at 09:58 PM 0
Share

Can you edit your question to include your code?

Show more comments
avatar image
0

Answer by rhose87 · Oct 27, 2011 at 12:32 PM

can you post your code here, because i have the same problem and don't know what to write.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

GUI slider and rotation not working 1 Answer

GUILayout formatting help 1 Answer

GUILayout Textfield not editable just static 1 Answer

Using treeview OnGUI with GUIlayout 0 Answers

How to change thickness of ScrollBar of GUILayout ScrollView? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges