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This question was closed May 07, 2018 at 08:18 AM by Myth for the following reason:

Problem is not reproducible or outdated

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Question by Myth · Nov 14, 2012 at 05:51 AM · texturelayersanimated

Pulsing Textures

Hi all,

I want to create a texture that has a pulse that runs along circuitry. I am aware that you can scroll the U and or V's but I would like to be able to do this without a massive sprite sheet. Is it possible and how would I go about it?

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avatar image Fattie · Nov 14, 2012 at 06:29 AM 1
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tricky, is this 2D or 3D ?

avatar image Myth · Nov 14, 2012 at 10:12 PM 0
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I am creating a 3D world, this would be on the side of a model.

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Answer by Professor Snake · Feb 18, 2013 at 10:22 PM

You could set its material to being Self-Illuminated Diffuse, and modify its Colour. Have it smoothly go from Color32(0,0,0,255) to Color32(255,255,255,255) (completely dark to completely white and bright, you can change the values to reflect your needs.)

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avatar image Myth · Feb 19, 2013 at 11:09 PM 0
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interesting idea, however, this will make the object invisible? or can you have a seccond material behind the pulsing one?

avatar image Professor Snake · Feb 20, 2013 at 12:36 AM 1
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It will not make it invisible, just darker. The method is preferrably used with a texture. If used with, for instance, a solid red texture, using my method would make it go from as if being completely unlit (only unlit by itself, other light sources will still affect the object) to as if it was completely lit, while always retaining its red colour and its interaction with the other scene's lights.

An alternate, although impractical at large project scales, solution would be to have a light that only affects the object you want to allow to pulsate and modify its intensity.

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