Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by rong haiyang · Nov 16, 2015 at 08:42 AM · mecanim

Animator sometimes become slow motion by itself.

Animator sometimes become slow motion by itself. And I checked my code ,never set the animator speed , and I checked the speed in the animator inspector, it`s 1, but the speed become very slow . And I try to change the speed in the inspector , but has no effect. the animator works well at the beginning, maybe 1 min later or 5 min later or never , it become bad . Not Fixed. However, my project works well in 5.1.2 , the problem occur when i update to 5.2.2 @Mecanim.Dev

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rong haiyang · Nov 16, 2015 at 04:18 AM 0
Share

Just looks like set animator speed = 0.5 my scene use so many animator, about 150 at the same time(totally over 500 ) . and my code usually setActive that gameobject (contains animator) true or false.

Looking forward any reply. thx .

avatar image rong haiyang · Nov 18, 2015 at 02:50 PM 0
Share

@$$anonymous$$ecanim.Dev I Need You dear.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Mecanim-Dev · Nov 18, 2015 at 03:31 PM

It not something that we are aware off, please log a bug and we will investigate

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rong haiyang · Nov 19, 2015 at 05:57 AM 0
Share

but console has no log, warning , error . and I check the speed of animation ,is 1 ,and I log the TimeScale ,is 1 . But the animation become slow,just look I set the timescale = 0.5 or animation.speed = 0.5 or replace the animation with a slow motion edition .The fact is that I check all factor above , Everything looks well. And no log. but the animation is really become slow . Can you give some advice how to log with verbose mode to log the inner animation info when it has no error,warning,log.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Use Mecanim Transition to Set Data Value 0 Answers

is it possible to read states / transitions from mecanim in runtime ? 2 Answers

Mecanim ik + musles 1 Answer

Mecanim animation, playing once 1 Answer

How to use AvatarBuilder.BuildHumanAvatar? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges