Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by vincysq96 · Feb 04, 2013 at 11:26 PM · c#errorvariable

Can't import a variable from another script!!

Hi guys, look at this codes please, and if you can, tell me how to solve this problem.

FIRST SCRIPT

 using UnityEngine;
 
 using System.Collections;
 
 using System.Timers;
 
 public class WeaponScript : MonoBehaviour
 
 {
 
       public int healthplayer, damagecube=9,ammoa=7, ammob=35, ammoai=7, ammoc=0,ammobi=35;
       //other useless code, i think
 }

SECOND DIFFERENT SCRIPT

 using UnityEngine;
 
 using System.Collections;
 
 public class Ammo : MonoBehaviour
 
 {
 
     public int a;
     public WeaponScript ammof;
 
     void Start()
     {
         ammof = GameObject.FindWithTag("Player").GetComponent();
         a=ammof.damagecube;
    }

I can't use any variable!! When I run my scene, the Unity's console says:"NullReferenceException: Object reference not set to an instance of an object".

Any ideas?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Adam-Buckner · Feb 04, 2013 at 11:28 PM

The "Get Component" part does not specify what "Component" you want to get.

This:

 ammof = GameObject.FindWithTag("Player").GetComponent();

... should specify what Component Type you are looking for:

 ammof = GameObject.FindWithTag("Player").GetComponent("MyComponent");


This will give you a component reference for "ammof". Once you have a valid reference for "ammof", you should be fine.

It might be good, however, to put in some protective layers in your code, just in case you can't find what you're looking for:

  void Start()
 {
     GameObject playerObject = GameObject.FindWithTag("Player");
     if (playerObject != null)
     {
         // The following line uses the "generic" GetComponent
         ammof = playerObject.GetComponent <MyComponent> ();
     }
     if (ammof != null)
     {
         a=ammof.damagecube;
     } 
     else 
     {
         Debug.Log ("Cannot find 'MyComponent' script");
     }
 }

This way, if you do fail on any one of these steps, you don't get a nullref! error when running, but a reliable warning about what could be wrong.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image vincysq96 · Feb 05, 2013 at 02:12 PM 0
Share

Thank you for your help, i found my error! The "WeaponScript" was assigned to a player child, and this player child was not tagged "player"! Thank you very much :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

error CS0841: A local variable `holdSound' cannot be used before it is declared 1 Answer

Problem calling variable across scripts (Closed) 1 Answer

Script not working, help please 1 Answer

C# - variable is assigned but its value is never used 3 Answers

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges