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This question was closed Jul 03, 2014 at 01:36 PM by ado112 for the following reason:

The question is answered, right answer was accepted

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Question by ado112 · May 19, 2014 at 09:06 AM · charactercontrollerjumpnotworking

Why my character wont jump???

Code:

     var speed : float = 6.0;
     var jumpSpeed : float = 8.0;
     var gravity : float = 20.0;
     var AirSpeed : float = 0.25;
     
     var FireParticle : GameObject;
     
     private var moveDirection : Vector3 = Vector3.zero;
     
     function Update() {
         
         animation.CrossFade("Idle");
     
         var controller : CharacterController = GetComponent(CharacterController);
         
         transform.Rotate(0,Input.GetAxis("Horizontal"),0);
         
         if(Input.GetAxis("Vertical")){
         animation.CrossFade("Run");
         animation["Run"].speed = Input.GetAxis("Vertical")*3;
         }
             moveDirection = Vector3(0,0,Input.GetAxis("Vertical"));
             moveDirection = transform.TransformDirection(moveDirection);
             moveDirection *= speed;
         if (controller.isGrounded) {
             if (Input.GetKey(KeyCode.Space) && controller.isGrounded) {
                 moveDirection.y = jumpSpeed;
             }
         }
 
         moveDirection.y -= gravity * Time.deltaTime;
         
 
         controller.Move(moveDirection * Time.deltaTime);
     }
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Answer by VIPINSIRWANI · May 19, 2014 at 09:30 AM

Hi Once replace some line of your code and try may it work

 if (controller.isGrounded) {
         Debug.Log("Check character is On Ground...");
          if (Input.GetKey(KeyCode.Space) {
           moveDirection.y = jumpSpeed;
          }
 else
     moveDirection.y -= gravity * Time.deltaTime;
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avatar image BlackHoleStorm · May 19, 2014 at 09:35 AM 0
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I'm just gonna add that Get$$anonymous$$eyDown might work better, then Get$$anonymous$$eyRelease (or is it Get$$anonymous$$eyUp?) to check when you released it for a premature drop, whenever I've used Get$$anonymous$$ey for jumps personally its opened the door to an infinite height of jumps.

avatar image ado112 · May 19, 2014 at 06:11 PM 0
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Will input.GetButtonDown("Jump") be better

avatar image ado112 · May 19, 2014 at 07:51 PM 0
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Now jumps but jump is very laggy,just moves position for the value nothing smoothly.

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