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Question by Addyarb · Jan 13, 2016 at 08:40 PM · spritewebcamtexturepng

PNG/Sprite Creation Works on PC/Mac But Not On Android

Hi Unity!

I've been at this for hours now, and have tried many different methods. This includes using the WWW class to get directly from a path.

What I'm trying to do (and have accomplished on in-editor):

  1. Take picture with WebCamTexture

  2. Convert it to a sprite

  3. Show it in the editor

That's all! I can't seem to find a method that works for Android as hard as I've tried.

Any help would be appreciated!

 if (Application.platform == RuntimePlatform.Android) {
             Texture2D photo = new Texture2D (webCamTexture.width, webCamTexture.height);
             photo.SetPixels (webCamTexture.GetPixels ());
             photo.Apply ();
             //Encode to a PNG
             byte[] bytes = photo.EncodeToPNG ();
             //Write out the PNG. 
             File.WriteAllBytes (Application.persistentDataPath + "photo.png", bytes);
             debug.text = ("Image saved to" + Application.persistentDataPath + "photo.png");
             orderingPreview.sprite = Sprite.Create (photo, new Rect (0, 0, 1080, 720), new Vector2 (0.5f, 0.5f));
             initialPreview.sprite = Sprite.Create (photo, new Rect (0, 0, 1080, 720), new Vector2 (0.5f, 0.5f));
         }



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avatar image saschandroid · Jan 14, 2016 at 07:42 AM 0
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$$anonymous$$issing slash?

 File.WriteAllBytes (Application.persistentDataPath + "/photo.png", bytes);

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