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Make a Volume Cube from bitmaps
I have a collection of bitmaps, each taken by moving the camera little forward, sorted in order. Want to know how can they be put in the same order inside a cube one on top of other to create a volume render from them.
I tried dynamically generating planes with the camera offsets as translation parameters and then possible put these images as textures, but the textures are not getting rendered and also I am not able to figure out an efficient way of translating and rotating all these planes as one object.
Please help, complete beginner here.
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