- Home /
check collisions of only certain bones in a figure
Is there a way to check collisions of only certain objects.
I have a figure with 30 bones. I want to check to see if two bones in the figure are colliding. I don't want the system to waste time checking all the other bones.
Right now I'm using colliders on the bones and OnTriggerEnter and checking to see if the bones I'm worried about are colliding. Is there a more elegant way to do this?
Thanks,
No, I don't think there is any better way to do this . I mean, you could use Raycasts, but, I really don't see the point in using any other method than this one .
Answer by PrimeDerektive · Nov 05, 2012 at 08:24 PM
Parenting colliders to the bone transforms is the only solution.
Your answer
Follow this Question
Related Questions
Detect when CharacterController is not colliding? (SOLVED) 1 Answer
Detect Multiple Collisions 1 Answer
Database Connectivity in Unity 1 Answer
Collisions count 0 Answers
Avoiding collision "spaz" effect 1 Answer