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Question by DubstepDragon · Jul 24, 2013 at 02:40 PM · c#gameincreaserate

Intensifying rate over time...

I have a script that spawns cubes every 0.3 seconds. I want there to be a sense of progression in my game, so I want the rate of spawning to increase by 0.1 every ten seconds. How can I do this?

Thanks in advance! (c# plz!) My script is here:

 using UnityEngine;
 using System.Collections;
 
 public class Cubes : MonoBehaviour {
     
     public float delay = 0.1f;
     public GameObject cube;
     
     void Start () {
         InvokeRepeating("Spawn", delay, delay);
     }
     
     void Spawn () {
         Instantiate(cube, new Vector3(Random.Range(-7.3f, 7.3f), 10, 0), Quaternion.identity);
     }
 }


:D

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Answer by Sycohazza · Jul 24, 2013 at 02:52 PM

One way to do this is:

 public float delay = 0.1f;
     private float lastIncreased;
     private float timeDelay = 10;
     
     void Update () {
         if(Time.time > timeDelay + lastIncreased){
             lastIncreased = Time.time;
             delay += 0.1f;
         }
     }


Hope this helps!

Sycohazza

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avatar image DubstepDragon · Jul 24, 2013 at 02:54 PM 0
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THXXXXXXXXXX!

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