Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by Allic · Jun 22, 2013 at 04:12 PM · prefabpositioninstatiate

Prefab instantiated off screen problem

Hi everyone. I am working on a 2D shooter game, kind of a spin-off of Space Invaders. The "enemies" are generated on the left/right side of the screen (side being chosen at random). The ones generated on the right are slightly higher than the ones on the left so that they do not collide.

I have a small problem. On smaller screens, all enemies are generated as intended. However; on larger screens, the enemies coming from the right (top) are being generated above the top of the screen therefore never seen by the player. Here's the code I am using.

 function GenerateEnemies()
 {
     var tempEnemy:Rigidbody;
     var enemyDirection = Random.Range(1,3);
     var posY1 = topMargin-30;
     var posY2 = topMargin-60;
     
     if(enemyDirection == 1)
     {
         tempEnemy = Instantiate(enemy,Vector3(rightMargin,posY1,8),Quaternion.identity);
         tempEnemy.GetComponent(EnemyBehaviour).direction = 1;
     }
     
     if(enemyDirection == 2)
     {
         tempEnemy = Instantiate(enemy,Vector3(leftMargin,posY2,8),Quaternion.identity);
         tempEnemy.GetComponent(EnemyBehaviour).direction = 2;
         tempEnemy.renderer.material = enemyMaterial;
     }
 }



Thanks for any help.

Matthew

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image xikky · Jun 23, 2013 at 09:06 AM 0
Share

Hey $$anonymous$$atthew! Already working on a new game? :)

How is top$$anonymous$$argin calculated?

avatar image Em3rgency · Jun 23, 2013 at 06:34 PM 0
Share

Yes, xikky has the right of it, this depends on how your margins are calculated. People need to see more code to find your problem.

avatar image Allic · Jun 24, 2013 at 10:03 AM 0
Share

This problem was solved by not depending on the top margin, which was calculated by the Screen to world point...

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiate bullet toward object 2 Answers

How to tell the number of instantiated object 2 Answers

Trying to load a prefab but getting null error 4 Answers

Creating a GameObject between two 3 Answers

prefab updating wrong.. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges