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Question by Fierce Waffle · Feb 16, 2011 at 05:20 AM ·

Simple C# to JS

I need this

private IEnumerator Delay()
    {
        _allowFire = false;
        yield return new WaitForSeconds(0.16F);
        _allowFire = true;
    }

in JS PLEASE!

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avatar image Fierce Waffle · Feb 16, 2011 at 05:25 AM 0
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NEVER$$anonymous$$IND. I got it

avatar image doomprodigy · Feb 16, 2011 at 06:31 AM 2
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Post what you fixed and tick your question, that way it does not stay as an unanswered question. (Though you have to wait 42 hours or something till you can tick your question)

avatar image cregox · Feb 28, 2011 at 03:56 PM 0
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@aaron unfortunately, unity answers doesn't have the community we find in other stack exchange sites, nor the same updated engine for that matter. what we need here is more moderators cleaning up this mess. :P

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Answer by · Feb 16, 2011 at 01:36 PM

Should be:

private function Delay()
{
    _allowFire = false;
    yield WaitForSeconds(0.16);
    _allowFire = true;
}

You don't need to use StartCoroutine when calling coroutines with UnityScript.

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