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Question by John Donovan · Feb 16, 2011 at 04:51 AM · textdynamiclabels

Dynamic text problem

Hi

I'm trying to write text (set number of words) on the screen one letter at a time, I was wondering whether this could be done using GUIText or would GUILabel be more appropriate?

I'm new to Javascript and Unity 3D and I was wondering whether anyone could point me in the right direction?

Any assistance would be greatly appreciated.

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Answer by tertle · Feb 16, 2011 at 05:07 AM

I'd write you a basic script but I'm at work and sure to get it wrong.

Pretty much I'd just have 2 strings and an index. 1 string the final text you want on screen, the other what is current displayed on screen.

Then have a coroutine every X seconds take the letter at the index from the final text and add it to the end of the "display text string", and increment index.

Then just inside a OnGui call make GUI.Label display the "display text string".

Hope that makes some sense or points you kind of in right direction.

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avatar image John Donovan · Feb 16, 2011 at 12:20 PM 0
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Thanks tertle I did something similar myself with a GUI Label - my problem was in my own logic in how I set up the timer, once that was solved it was easy.

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