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Question by NikSpace · Jan 17, 2011 at 09:46 PM · instantiateinputmousecursorscreentoworldpoint

mouse Input Instantiate

i start looking for an example from the Script Reference for Instantiate gameObject with a mouse clicking but is there own example isn't working.

after i find this in here http://answers.unity3d.com/questions/29214/explosion-at-mouse/ i converted but is not working public class example : MonoBehaviour {

public Transform explosionPrefab;

void Update (){

 if(Input.GetKeyDown("mouse 0")){

     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

     RaycastHit hit;

     if(Physics.Raycast(ray,ref hit)){

         Quaternion rot= Quaternion.FromToRotation(Vector3.up,hit.normal);           

         Instantiate(explosionPrefab,hit.point,rot); 
     }

 }

}

}

and here is the link for the non working example from the Reference look at the button in C# http://unity3d.com/support/documentation/ScriptReference/Physics.Raycast.html?from=RaycastHit

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avatar image Flynn · Jan 17, 2011 at 10:32 PM 0
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ScreenPointToRay uses the physics engine to collide with objects in the world. If there is nothing to collide with, it won't work.

avatar image NikSpace · Jan 18, 2011 at 01:01 PM 0
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i know that but this script is to collide with everything i click on, in javaScript with the same method is working.. what i am doing wrong in the conversion ? and why at the References example C# isn't working too?

avatar image NikSpace · Jan 18, 2011 at 06:51 PM 0
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ok i found it u have to do like this if(Physics.Raycast(ray,out hit))

and is working perfectly i add an if st. to see if that i am hitting is the floor and now i can make a move to mouse translate :D

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