- Home /
Delete a Decal Projector at Runtime
I have a script on a prefab as follows:
     public GameObject Random1;
     // Use this for initialization
     void Start () {
         rigidbody.useGravity = false;
         rigidbody.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezePositionZ;
         
         if(Random1 != null)
         {
             Destroy(Random1);
         }
     }
I have Random1 linked to a decal projector (in the editor) that is a child of the prefab this script is attached to. I want to Destroy() the decal projector at runtime, is this possible?
Thanks
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
HDRP Decal Projector doesn't show in game view 0 Answers
Texturing Basics - Adding detail to materials while condensing your UV map 0 Answers
LWRP - Placing markers on terrain and gameobject dynamically 0 Answers
Is it possible to make an image sequence into an animated normal map? 0 Answers
Decals only appear on materials that have been selected in the editor 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                