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Cubemap render faces
Hi,
i think this is really simple but i really can't find it right now , maybe someone can point this out but i'm rendering a cubemap for reflections on the water with facemask = 63 but this flips 2 faces from position.
like so :
Now you can see that the up face is correct but the rest is flipped for some reason.
Thanks!
I should add that i'm now using a grabpass pass in my shader and before that the cubemap was correct but since that pass is in there it's now like the pic above.
Answer by kilian277 · May 13, 2015 at 10:29 AM
I've found a workaround to this problem.
When using a Grabpass{}
in a shader the cubemap used for the reflections got wonky like above.
Now when setting HDR on the reflective camera on the problem dissappeared and the cubemap faces where not flipped.