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Question by cariaga · Sep 18, 2013 at 04:20 PM · arraysmonodevelopfor-loopcachelength

Is for loop caching worth it in unity3d Mono Develop

Did anybody tested this yet.

 With caching
 for (var i = 0, len = Array.length; i < len; i++) {
 
 }
 
 Without caching
 for (var i = 0; i < Array.length; i++) {
 
 }
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Answer by Jamora · Sep 18, 2013 at 04:40 PM

The results are the same. The C# List source code shows that it contains a private int field for size, so the only overhead is an additional method call, which on modern computers border on nothing.

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avatar image cariaga · Sep 18, 2013 at 05:28 PM 0
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i guess this was already asked before but not in unity3d and not C#

Javascript version of for loop caching

thanks didn't expect it to be the same in c# though.

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