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Question by PixelFireXY · May 21, 2013 at 11:47 AM · bugoperatorconditional

Conditional operator problem S:

hi, i want to make a picture selector, and i try to use this line of code:

 int avatarSelected = 0;
 public Texture[] avatarTextures;
 
 GUI.DrawTexture(new Rect(195.0f, 130.0f, 300.0f, 300.0f), avatarTextures[avatarSelected], ScaleMode.ScaleToFit, alphaBlendEnabled);
 
         if (GUI.Button(new Rect(525.0f, 250.0f, 45.0f, 50.0f), ">"))
         {
             avatarSelected = (avatarSelected > avatarTextures.Lenght - 1) ? avatarSelected + 1 : avatarSelected = avatarTextures.Lenght - 1;
         }
 
         if (GUI.Button(new Rect(148.0f, 250.0f, 45.0f, 50.0f), "<"))
         {
             avatarSelected = (avatarSelected < 0) ? avatarSelected - 1 : avatarSelected = 0;
         }

But when i switch the picture from button "<" it works, but ">" continue to go out of array. It's a bug or is just my fault? S:

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Answer by KiraSensei · May 21, 2013 at 12:09 PM

I think your tests are wrong.

 avatarSelected = (avatarSelected > avatarTextures.length - 1) ? avatarSelected + 1 : avatarSelected = avatarTextures.length - 1;

means that if avatarSelected is more than avatarTextures.length - 1, you increment it. So there is an out of array error. Your code should be :

 int avatarSelected = 0;
 public Texture[] avatarTextures;
  
 GUI.DrawTexture(new Rect(195.0f, 130.0f, 300.0f, 300.0f), avatarTextures[avatarSelected], ScaleMode.ScaleToFit, alphaBlendEnabled);
  
 if (GUI.Button(new Rect(525.0f, 250.0f, 45.0f, 50.0f), ">"))
 {
      avatarSelected = (avatarSelected > avatarTextures.length ) ? avatarSelected = avatarTextures.length - 1 : avatarSelected + 1;
 }
  
 if (GUI.Button(new Rect(148.0f, 250.0f, 45.0f, 50.0f), "<"))
 {
      avatarSelected = (avatarSelected < 0) ? avatarSelected = 0 : avatarSelected - 1;
 }
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avatar image PixelFireXY · May 21, 2013 at 12:16 PM 0
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Ty for the quickly answer, anyway i try your code but now all 2 buttons not work, and return me by console IndexOutOfRangeException :(( I tried also

 if(avatarSelected > avatarTextures.Length - 1)
                 avatarSelected = avatarTextures.Length - 1;
             else
                 avatarSelected++;

but still not work S:

avatar image KiraSensei · May 21, 2013 at 12:23 PM 0
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I edited my answer, you used avatarSelected.Lenght, ins$$anonymous$$d of avatarSelected.length

Did you code compile with this error ?

You need to test avatarSelected after incrementation or decrementation (avatarSelected +1 or avatarSelected -1, not avatarSelected only)

avatar image PixelFireXY · May 21, 2013 at 12:59 PM 0
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I solve the problem, is:

 GUI.DrawTexture(new Rect(195.0f, 130.0f, 300.0f, 300.0f), avatarTextures[avatarSelected], Scale$$anonymous$$ode.ScaleToFit, alphaBlendEnabled);
     
             if (GUI.Button(new Rect(525.0f, 250.0f, 45.0f, 50.0f), ">", "Title"))
             {
                 avatarSelected = (avatarSelected >= avatarTextures.Length - 1) ? avatarSelected = avatarTextures.Length - 1 : avatarSelected + 1;
             }
     
             if (GUI.Button(new Rect(148.0f, 250.0f, 45.0f, 50.0f), "<", "Title"))
             {
                 avatarSelected = (avatarSelected < 0) ? avatarSelected = 0 : avatarSelected - 1;
             }

Is to check, if is greater equal avatarTextures.Length - 1 go on...

LOL, one day this errors kill me! xD

Thanks a lot for

 avatarSelected = (avatarSelected < 0) ? avatarSelected = 0 : avatarSelected - 1;

It was very helpful =) (change < to <= too)

avatar image KiraSensei · May 21, 2013 at 01:04 PM 0
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Cool !

If it helped, please tick the answer to say that it corrected your problem !

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