Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AdroitViper · Jun 21, 2013 at 03:39 PM · screen resolution

Is there a correct way to set up a project to make it more universal.

Hi, Rob here.

Is there a way to set a project in a way to size and place all objects, GUI's and such in a way that they are based on the resolution of the screen. For instance making games in XNA I was able to call getScreenWidth and then scale an object to always be in a certain place at a certain size based on that value. I have not been able to find anything like that so far in Unity and am unsure if you need to readjust valued depending on what you are aiming the build towards.

Sorry if this is a little generic, but I figured that if any pros stumble across this and have any information how this would be approached in industry, an insight would be much appreciated.

Thanks in advance.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image roojerry · Jun 21, 2013 at 03:48 PM 1
Share

Did you find the Screen class? It has variables for the screen width and height

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Owen-Reynolds · Jun 21, 2013 at 04:02 PM

In Unity, most GUI elements can be placed in screen percents, which solves the screen size problem. They can also be placed in pixels, but that's for if you have to show something pixel-perfect, which you never do.

For the few things which require pixels (the GUI-dot draw commands) the idea is to think in screen width percents and convert that to pixels just before the draw (using functions from that Screen class.) Lots of stuff here on how to do that.

The only thing to watch out for is different AspectRatios (also plenty of discussion here about that.)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AdroitViper · Jun 21, 2013 at 04:10 PM 0
Share

That's great, thank you. I now at least have an idea where to begin looking. Thanks for the quick response.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Does Resolution of images used in game affect performance on Low End Devices? 0 Answers

How to get native resolution of mobile devices 0 Answers

unity5.4 and NGUI3.9.9 when call Screen.SetResolution game window black 1 Answer

How to adjust positions of the sprites to different screen factors? 2 Answers

How to Adjust Size of objects/Camera's size for different resolutions 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges