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Specific Texture Tiling
I have this texture called "Chainfence". The fences I made all have different lengths, and so up to now I've been making multiple materials with the same texture to compensate for the tiling of the textures. Can i do something that takes the size of the fence and tiles the texture for that specific object?
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Answer by Muuskii · Aug 19, 2012 at 08:59 PM
You could look at Material scripting which has some setScale and setOffset functions. Although I have to say that the way you're going about this may be detremental to your games' Graphics Performance.
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