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Question by Flaxix · Jul 14, 2012 at 11:47 PM · arraygamevariablefunction

Array Problem - Error Code BCE0022

Hai people. I'm making a game in Unity (what else would you be making) and I don't quite understand the error. Or at least how to fix it. So, does anyone of you generous little people know the solution?

Here's my/the code I wrote/written (I like using slashes, they look awesome).

 // Use this for initialization
 function Start () {
 
 GameObjectDisappear = GameObject.FindGameObjectsWithTag ("DisappearingObject001");
 arr.Push("GameObjectDisappear");
 }
 
 var GameObjectDisappear : GameObject ;
 var arr = new Array ();
 
 
 // Update is called once per frame
 function Update () {
 }
 
 
 function OnTriggerEnter (other : Collider) {
    Destroy (GameObjectDisappear) ;
 
     }

If you find the solution, you get a telepathically taste-transmitted cookie (don't ask how I got your brain's phone number). And a smile. :)

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Answer by Matt-Downey · Jul 15, 2012 at 03:30 AM

I think you might be able to get this to work with fixed arrays. Usually with the javascript arrays you use float, int, string, etc (not GameObject from what I know).

 var arr : GameObject[]; //make a fixed array
 arr = new GameObject[1]; //resize the array to 1;
 
 arr[0] = GameObjectDisappear;

you won't be able to see it in the editor, but at least you might not get the error.

You can't resize the array that easily though =( plus you can't use stuff like "push," you have to assign manually.

[edit:]Also, from what I remember, an object cannot "die"/be destroyed until all of the references to it are gone, thus the destroy function might behave oddly, since it has a reference in the array you are making. If you are trying to memorize which coins have been collected in a platformer, or something like that, try getting two fixed arrays, one with a boolean called collected? and the other with a vector3 called position (or something like that).

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