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Question by Maeh · Jun 17, 2014 at 12:28 PM · errorscriptingbasics

Simple C# problem

Hi,

I want to switch from JS to C# and am totally new to C# scripting.

I can't figure out why this expression is invalid for C#:

 transform.Translate(Vector2((newRotation-oldRotation)*0.01,0));

old/newRotation are float variables.

I get the following errors:

Expression denotes a 'type', where a 'variable', 'value' or 'method group' was expected.

The best overloaded method match for 'UnityEngine.Transform.Translate(UnityEngine.Vector3)' has some invalid arguments.

Argument '#1' cannot convert 'object' expression to type 'UnityEngine.Vector3'

All these errors occurred as well when I tried to use a Vector3 with additional z-value of 0.

Thanks for your help! :)

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Answer by Landern · Jun 17, 2014 at 12:29 PM

You new to put "new" in front of Vector2, also floats with decimals need an f at the end in c#:

 transform.Translate(new Vector3((newRotation-oldRotation)*0.01f,0));

Also Translate takes a Vector3

Translate Documentation

Vector3 Documentation, including the 2 float constructor

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avatar image HarshadK · Jun 17, 2014 at 12:32 PM 1
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And @$$anonymous$$aeh also don't forget to write 'f' at the end of values you might be assigning to your newRotation and oldRotation variable in your code. Just a heads up!

avatar image Landern · Jun 17, 2014 at 12:34 PM 0
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@Harshad$$anonymous$$ is correct and its a very small detail that can frustrate you during debugging.

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Answer by tanoshimi · Jun 17, 2014 at 12:33 PM

You've got several problems here:

  • "Expression denotes a type" is because you haven't written new before Vector2

  • "UnityEngine.Transform.Translate(UnityEngine.Vector3) has some invalid arguments" is because you're passing a Vector2 instead of a Vector3.

Try:

 transform.Translate(new Vector3((newRotation-oldRotation)*0.01f, 0, 0));

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