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Question by jrobichaud · Jan 20, 2011 at 06:57 PM · guitextmeshtextfield

Text fields where text will scale along with resolution.

We would like to create an input text field that scales along with the scene's content. I thought of using TextMesh like all the text we have in our game but I did not find any doc about making it a editable text field. And GUI.TextField will not scale like we want.

Is it there a way to achieve that?

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Answer by Eric5h5 · Jan 20, 2011 at 07:30 PM

GUI.Textfield will scale if you use GUI.matrix. The docs on that aren't exactly overflowing with detail, but there are some examples on the forums (like this, 10th post there).

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avatar image yoyo · Jan 21, 2011 at 06:02 AM 0
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Note that scaling a font more that about 1.5 times its original resolution will start to look bad. (I don't suppose you could make an invisible TextField and overdraw it with the Text$$anonymous$$esh?)

avatar image jrobichaud · Jan 24, 2011 at 12:35 AM 0
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It works like a charm with GUI.matrix. Thank you very much.

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