Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by SrBilyon · Nov 09, 2010 at 08:59 PM · windslopesconstantforce

Adding Constant Force to a CharacterController using the ThirdPersonController script WITHOUT using a RigidBody

I have asked a question similar to this, but didn't get a clear answer. Basically, I want to have these trigger based areas where the player is being pushed in a constant direction even with the players movement acting as resistance.

I don't want to use RigidBodys, because they don't seem to work well when the CharacterController is attached (and I will be using it) as well as the ThirdPersonCOntroller script being in charge of the player's motion and Gravity.

Examples I what I want to use it for:

Conveyor Belts

Wind

Possibly ice

Slippery Slopes (if anyone could help me here, I would be happy)

Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
5
Best Answer

Answer by Jaap Kreijkamp · Nov 10, 2010 at 04:31 AM

Use CharacterCollider Move or SimpleMove to push your character by script, for example in C#:

using UnityEngine;

public class Push : MonoBehaviour { public Vector3 speed;

 public void OnTriggerStay(Collider col) {
     CharacterController ctrl = col.gameObject.GetComponent(typeof(CharacterController)) as CharacterController;
     if (ctrl) {
         ctrl.SimpleMove(speed);
     }
 }

}

(just add script to object with trigger collider and set speed to direction/speed you want your character to move when in the collider).

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SrBilyon · Nov 11, 2010 at 04:52 AM 0
Share

You are wonderful!

avatar image fjalla · Nov 08, 2012 at 12:36 PM 0
Share

I have no idea why but it doesn't work for me (only a bunch of errors) :(

avatar image fjalla · Nov 08, 2012 at 12:43 PM 0
Share

Oh can you make it work for Character $$anonymous$$otor ins$$anonymous$$d?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Using ConstantForce to simulate wind 0 Answers

Add wind effect to Game Object 1 Answer

How to make object fall in line with the target when applying wind effect? 1 Answer

Wind blowing over trees and grass in Unity 3 1 Answer

Terrain Wind is working in Scene View but not in Game View? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges