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Question by Fregloin2 · Dec 20, 2015 at 03:11 PM · collision detectionhingejoint

Joint two carriages with hingejoint in runtime

Hello. I have 2 carriages on scene. How to join them when they are colliding?

Let's assume my carriage consists from 3 cubes, the main cube between link cubes.

Here is my script, which detects collisions with other carriage (actually link cube of other carriage).

void OnCollisionEnter (Collision other) { if(other.gameObject.tag == LINKER_TAG && linkHingeJoint==null) { linkHingeJoint = gameObject.AddComponent (); linkHingeJoint.axis = jointAxis; linkHingeJoint.anchor = jointAnchor; linkHingeJoint.connectedBody = other.gameObject.GetComponent (); } }

The problem is, when these two link cubes are colided, my carriages burst like explosion. I don't know why such situation happens. When i do it from unity-editor, all works good, but i need link carriages in runtime.

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